Mono for iOS/Android: Open or Closed? Paid or Free?
Mono, a popular open-source framework for cross-platform development, has been a game-changer for developers looking to reach a wider audience. But its use for iOS and Android development brings up a few questions about licensing and its open-source nature.
Open Source vs. Closed Source
Open Source Components:
- Mono itself is an open-source project under the MIT license, meaning it’s free to use, modify, and distribute, even commercially.
- Many essential libraries and tools within the Mono ecosystem are also open source, like Xamarin.Forms and Xamarin.Essentials.
Closed Source Components:
- Xamarin: While Xamarin was originally open source, it was acquired by Microsoft and became a commercial product. This means using Xamarin for iOS and Android development requires a paid subscription.
- Visual Studio for Mac: The primary IDE for developing with Mono on macOS is Visual Studio for Mac, which also requires a paid subscription for full functionality.
Paid vs. Free
Paid Options:
- Visual Studio Subscriptions: Microsoft offers different Visual Studio subscriptions, including the Visual Studio Enterprise and Professional subscriptions, which grant access to Xamarin and Visual Studio for Mac, enabling development for iOS and Android.
- Xamarin.Forms: Xamarin.Forms is a paid product, part of the Xamarin subscription, and provides a way to share UI code across iOS and Android.
Free Options:
- Mono Framework: The core Mono framework remains open-source, allowing you to develop cross-platform applications using C#. You can use other free IDEs like MonoDevelop.
- Limited Xamarin Features: Certain aspects of Xamarin are free, such as the ability to develop for Android using Visual Studio (Windows) and limited access to Xamarin.Forms.
Comparison Table:
Feature | Open Source | Closed Source | Paid | Free |
---|---|---|---|---|
Mono Framework | Yes | No | No | Yes |
Xamarin | No (Acquired by Microsoft) | Yes | Yes (Subscription) | Limited Free Features |
Visual Studio for Mac | No | Yes | Yes (Subscription) | Limited Free Features |
Xamarin.Forms | No | Yes | Yes (Subscription) | Limited Free Features |
Example: Simple Hello World App
This example demonstrates creating a simple “Hello World” app for Android using the Mono framework.
AndroidManifest.xml:
MainActivity.cs:
using Android.App; using Android.OS; using Android.Widget; namespace com.example.helloworld { [Activity(Label = "HelloWorld", MainLauncher = true)] public class MainActivity : Activity { protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); // Set our view from the "main" layout resource SetContentView(Resource.Layout.activity_main); // Get our button from the layout resource Button button = FindViewById
activity_main.xml:
This example is a simple Android application that displays “Hello World!” and allows a user to click a button to start a second activity. While this is a simple demonstration of how you can start using Mono for Android development, the complete implementation would involve setting up a development environment with a suitable IDE and build tools.
Conclusion:
Mono for iOS and Android development presents a mix of open-source and closed-source components. While the core Mono framework is free and open source, commercial products like Xamarin and Visual Studio for Mac require paid subscriptions. Developers can choose a free or paid path based on their project’s requirements and budget.
This guide provides a basic understanding of the open-source and paid aspects of Mono for iOS and Android development. For more detailed information and complete guides, consult the official Mono and Xamarin documentation.