Mono for iOS/Android: Open or Closed? Paid or Free?

Mono, a popular open-source framework for cross-platform development, has been a game-changer for developers looking to reach a wider audience. But its use for iOS and Android development brings up a few questions about licensing and its open-source nature.

Open Source vs. Closed Source

Open Source Components:

  • Mono itself is an open-source project under the MIT license, meaning it’s free to use, modify, and distribute, even commercially.
  • Many essential libraries and tools within the Mono ecosystem are also open source, like Xamarin.Forms and Xamarin.Essentials.

Closed Source Components:

  • Xamarin: While Xamarin was originally open source, it was acquired by Microsoft and became a commercial product. This means using Xamarin for iOS and Android development requires a paid subscription.
  • Visual Studio for Mac: The primary IDE for developing with Mono on macOS is Visual Studio for Mac, which also requires a paid subscription for full functionality.

Paid vs. Free

Paid Options:

  • Visual Studio Subscriptions: Microsoft offers different Visual Studio subscriptions, including the Visual Studio Enterprise and Professional subscriptions, which grant access to Xamarin and Visual Studio for Mac, enabling development for iOS and Android.
  • Xamarin.Forms: Xamarin.Forms is a paid product, part of the Xamarin subscription, and provides a way to share UI code across iOS and Android.

Free Options:

  • Mono Framework: The core Mono framework remains open-source, allowing you to develop cross-platform applications using C#. You can use other free IDEs like MonoDevelop.
  • Limited Xamarin Features: Certain aspects of Xamarin are free, such as the ability to develop for Android using Visual Studio (Windows) and limited access to Xamarin.Forms.

Comparison Table:

Feature Open Source Closed Source Paid Free
Mono Framework Yes No No Yes
Xamarin No (Acquired by Microsoft) Yes Yes (Subscription) Limited Free Features
Visual Studio for Mac No Yes Yes (Subscription) Limited Free Features
Xamarin.Forms No Yes Yes (Subscription) Limited Free Features

Example: Simple Hello World App

This example demonstrates creating a simple “Hello World” app for Android using the Mono framework.

AndroidManifest.xml:



  
    
      
        
        
      
    
  

MainActivity.cs:

using Android.App;
using Android.OS;
using Android.Widget;

namespace com.example.helloworld
{
    [Activity(Label = "HelloWorld", MainLauncher = true)]
    public class MainActivity : Activity
    {
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.activity_main);

            // Get our button from the layout resource
            Button button = FindViewById

activity_main.xml:




    

    

This example is a simple Android application that displays “Hello World!” and allows a user to click a button to start a second activity. While this is a simple demonstration of how you can start using Mono for Android development, the complete implementation would involve setting up a development environment with a suitable IDE and build tools.

Conclusion:

Mono for iOS and Android development presents a mix of open-source and closed-source components. While the core Mono framework is free and open source, commercial products like Xamarin and Visual Studio for Mac require paid subscriptions. Developers can choose a free or paid path based on their project’s requirements and budget.

This guide provides a basic understanding of the open-source and paid aspects of Mono for iOS and Android development. For more detailed information and complete guides, consult the official Mono and Xamarin documentation.

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